High Definition Computing
Q1: In 2004, we saw a number of changes on the High Definition platform such as PCI Express, DDR-II, and even BTX. How do you think these transitions are progressing?
Rob: Surprisingly well, of the outlook briefings I've had over the last several weeks all have substantial BTX components and all supported PCI Express, DDR-II is mixed due to perceptions of price/performance but the trend is clearly in that direction even if the current support for this memory type isn't particularly strong.
Q2: In 2005 what technologies do you think will define the High Definition platform?
Rob: Low noise through either fanless or large diameter low velocity BTX like designs. Noise has been found increasingly unacceptable for HD platforms and is already being aggressively eliminated.
Efficient, these systems are generally left on twenty four hours a day and seven days a week and electricity in much of the world is getting more expensive power efficiency is moving up the value chain as a result.
High Capacity, increasingly these machines are used to store media for consumption across the home 160GB to 1 Terabyte drives will continue to proliferate in this class.
AV Cased, increasingly HD Casing is looking more and more like AV equipment and being placed in AV racks.
Physics Engine, driven largely by HD gaming and the game console market physics engines will increasingly be built into HD PCs so that they can create more realistic virtual worlds.
Q3: What are the major challenges for the High Definition platform in 2005?
Rob: Content acquisition: Concerns over piracy will continue to make it difficult to acquire HD content, particularly that which comes from Cable services.
Mixed Service model, consumers expect a “set top box” class of service with an HD PC used for entertainment and continue to get a product vastly more complex then they want or need.
Customer Apathy, it is always difficult to move customers from products they currently use and like, like set top boxes, to more robust platforms like Media Center PCs.
Game Consoles are increasingly infringing into this space and the new XBox360 is, in and of itself, an HD Computer.
Lack of Marketing, with every new product class comes a high marketing requirement; this requirement is currently not being met.
Q4: What do you think are the major requirements and expectations for someone going out to purchase a new Desktop PC?
Rob: Attractive, unlike the white box past buyers are increasingly picking products that are physically attractive.
Good quality, brands continue to be an important indicator of quality.
Out of box experience, products that are simple to set up and use will generally do better, and be returned less often, then those that are not.
Forward looking, buyers are becoming more competent (or our gaining more access to competent resources) and choosing products that have enhanced premature obsolescence protection.
Q5: What do you view as some exciting technologies on the high definition horizon?
Rob: Dual Core, this will allow platforms to handle an increasing number of tasks like play music in one room while playing a movie into another.
Multi-Cast from Cell phones to hand held computers to wireless flat panel displays we are gaining the capability to move what is on the HD computer to a multitude of devices in an increasing verity of locations.
True Wireless, the combination of Bluetooth and UWB and the advent 802.11 a/n provide an opportunity to eliminate all but the power cord and go truly wireless.
Centralized services that protect, updated, and manage the HD computer as part of a long term service plan which likely will include content is clearly on the horizon.
Longhorn, from massive improvements to search to true instant on, to a massive new capability to back up and restore the full system image, Longhorn will bring massive improvement to the platform. |